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ux-flow

Design user flows and screen structure using StyleSeed UX patterns such as progressive disclosure, hub-and-spoke navigation, and information pyramids.

Stars
39,227
Source
sickn33/antigravity-awesome-skills
Updated
2026-05-30
Slug
sickn33--antigravity-awesome-skills--ux-flow
View on GitHubRaw SKILL.md

// install — copy + paste into any project

mkdir -p .claude/skills && curl -fsSL https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/HEAD/plugins/antigravity-awesome-skills-claude/skills/ux-flow/SKILL.md -o .claude/skills/ux-flow.md

Drops the SKILL.md into .claude/skills/ux-flow.md. Works with Claude Code, Cursor, and any agent that loads SKILL.md files from .claude/skills/.

UX Flow

Overview

Part of StyleSeed, this skill designs flows before screens. It uses proven UX patterns to define entry points, exits, screen inventory, and navigation structure so the implementation has a coherent user journey instead of a pile of disconnected pages.

When to Use

  • Use when planning onboarding, checkout, account management, dashboards, or drill-down flows
  • Use when a new feature spans multiple screens or modal states
  • Use when users need a clear path through a task instead of a single isolated page
  • Use when the UI needs navigation logic before components are built

How It Works

Information Architecture Principles

  • progressive disclosure: reveal complexity only when needed
  • Miller's Law: chunk content into manageable groups
  • Hick's Law: minimize decision overload on each screen

Common Navigation Models

  • hub and spoke for dashboards and detail views
  • linear flow for onboarding, forms, and checkout
  • tab navigation for 3 to 5 top-level areas

Flow Rules

  • every flow has a clear entry point
  • every flow has a clear exit or success condition
  • key features should usually be reachable within three taps from home
  • non-root screens need back navigation
  • loading, empty, and error states need explicit recovery paths

Output

Provide:

  1. An ASCII flow diagram
  2. A screen inventory with each screen's purpose
  3. Edge cases for loading, empty, and error states
  4. Recommended page scaffolds and reusable patterns to implement next

Best Practices

  • Optimize for clarity before density
  • Let one screen answer one primary question
  • Keep escape hatches visible for risky or destructive steps
  • Define state transitions before drawing detailed layouts

Additional Resources

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.