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mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

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39,227
Source
sickn33/antigravity-awesome-skills
Updated
2026-05-30
Slug
sickn33--antigravity-awesome-skills--mobile-games
View on GitHubRaw SKILL.md

// install — copy + paste into any project

mkdir -p .claude/skills && curl -fsSL https://raw.githubusercontent.com/sickn33/antigravity-awesome-skills/HEAD/plugins/antigravity-awesome-skills-claude/skills/game-development/mobile-games/SKILL.md -o .claude/skills/mobile-games.md

Drops the SKILL.md into .claude/skills/mobile-games.md. Works with Claude Code, Cursor, and any agent that loads SKILL.md files from .claude/skills/.

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

Constraint Strategy
Touch input Large hit areas, gestures
Battery Limit CPU/GPU usage
Thermal Throttle when hot
Screen size Responsive UI
Interruptions Pause on background

2. Touch Input Principles

Touch vs Controller

Touch Desktop/Console
Imprecise Precise
Occludes screen No occlusion
Limited buttons Many buttons
Gestures available Buttons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

Action Trigger
Reduce quality Device warm
Limit FPS Device hot
Pause effects Critical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

Requirement Note
Privacy labels Required
Account deletion If account creation exists
Screenshots For all device sizes

Android (Google Play)

Requirement Note
Target API Current year's SDK
64-bit Required
App bundles Recommended

5. Monetization Models

Model Best For
Premium Quality games, loyal audience
Free + IAP Casual, progression-based
Ads Hyper-casual, high volume
Subscription Content updates, multiplayer

6. Anti-Patterns

❌ Don't ✅ Do
Desktop controls on mobile Design for touch
Ignore battery drain Monitor thermals
Force landscape Support player preference
Always-on network Cache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

When to Use

This skill is applicable to execute the workflow or actions described in the overview.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.