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skill-design-philosophy

Core philosophy for designing Claude Code skills - when to use skills vs agents, the knowledge test, and what makes skills valuable. Use when deciding component type or evaluating skill quality.

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39
Source
majesticlabs-dev/majestic-marketplace
Updated
2026-05-13
Slug
majesticlabs-dev--majestic-marketplace--skill-design-philosophy
View on GitHubRaw SKILL.md

// install — copy + paste into any project

mkdir -p .claude/skills && curl -fsSL https://raw.githubusercontent.com/majesticlabs-dev/majestic-marketplace/HEAD/plugins/majestic-tools/skills/skill-design-philosophy/SKILL.md -o .claude/skills/skill-design-philosophy.md

Drops the SKILL.md into .claude/skills/skill-design-philosophy.md. Works with Claude Code, Cursor, and any agent that loads SKILL.md files from .claude/skills/.

Skill Design Philosophy

Skills provide knowledge and context, not autonomous execution.

The Knowledge Test

Ask: "Does this TEACH Claude or DO something?"

TEACH (Skill) DO (Agent)
Coding conventions Run linters and fix code
Workflow methodology Execute multi-step processes
Framework patterns Generate reports
Tool usage guidance Fetch and analyze data

Rule: If it produces artifacts without user guidance, it's probably an agent.

Good Skill Examples

Skill Why It Works
dhh-coder Coding style guidance - patterns Claude applies when writing code
tdd-workflow Methodology knowledge - steps Claude follows for test-driven development
stimulus-coder Framework patterns - conventions Claude uses for Stimulus controllers
pdf-processing Tool knowledge - how to use specific libraries and scripts

Pattern: Skills TEACH Claude patterns, conventions, and approaches.

Bad Skill Examples

Skill Why It Fails
"Code reviewer" Does autonomous work - should be an agent
"Git helper" Vague scope - what specifically does it teach?
"Best practices" Too broad - not actionable
"Documentation generator" Creates artifacts - should be an agent

Pattern: These skills DO things instead of TEACHING things.

Content Rules

Include Exclude
Concrete patterns and conventions Persona statements ("You are an expert...")
Specific templates and examples Attribution ("Inspired by X...")
Decision criteria Decorative quotes
Error handling guidance ASCII art or box-drawing
Framework-specific idioms Vague "best practices"

Quality Test

"Does every line in this skill improve Claude's behavior?"

If any line is decorative, inspirational, or redundant - cut it.