Process & robustness — router
This plugin holds the principles that govern how design happens and how it survives contact with reality — accessibility, iteration loops, edge cases, design-team dynamics, robustness against scale.
Principles in this plugin
Each principle has its own skill (with sub-aspect skills where useful). Principles marked [full] have reference-grade skill files; the rest are planned and will be added in subsequent passes.
Inclusion
accessibility[full] — usable by people with the widest possible range of abilities.- Sub-skills:
accessibility-perceivable,accessibility-operable,accessibility-understandable,accessibility-robust.
- Sub-skills:
Process and iteration
iteration— design is a loop, not a waterfall.prototyping— making something concrete reveals what specs cannot.development-cycle— projects move through requirements, design, develop, test phases.life-cycle— products age; design for the whole arc, not just launch.design-by-committee— group consensus produces averaged designs; beware.not-invented-here— reflexive rejection of external solutions costs time and quality.ockhams-razor(also in cognition) — among solutions that work, prefer the simplest.
Robustness and edge cases
factor-of-safety— design with margin so normal operation isn't at the edge of failure.weakest-link— chains break at the weakest link; find and reinforce it.normal-distribution— most users cluster around the mean; design for the bulk, accommodate the tails.scaling-fallacy— what works at small scale doesn't necessarily scale.uncertainty-principle— observation changes the observed; instrumentation distorts behavior.structural-forms— load-bearing patterns that distribute stress (mass, frame, shell).
Heuristic for which to read first
- Every design task →
accessibility. Read it, run the checklist. - MVP scoping →
iteration,ockhams-razor,factor-of-safety. - "Is this ready to ship?" →
weakest-link,factor-of-safety,accessibility. - Design system governance →
consistency(cognition),modularity(cognition),life-cycle. - Reviewing scale →
scaling-fallacy,normal-distribution. - Stuck in committee →
design-by-committee,not-invented-here,ockhams-razor. - Performance / latency →
weakest-link,factor-of-safety,feedback-loop(interaction).
Cross-plugin pointers
- For visual hierarchy and grouping, see
perception-and-hierarchy-principles. - For learnability, see
cognition-and-learnability-principles. - For behavior, see
interaction-and-control-principles. - For aesthetic and tonal decisions, see
aesthetics-and-emotion-principles.